Compendium Archive & Network 2021

CONTEXT… Those of you who know my R&D will know that I have a long-standing interest in the role that software can play in human sensemaking around wicked problems, a form of “augmenting human intellect” (Doug Engelbart). A powerful example is structured, visual hypermedia that makes tangible the ways that ideas, data and arguments connect with each other and documents.

This is certainly a story about the evolution of an interactive visual tool for thinking—but far more interestingly, it’s about the co-evolution of software with a set of practices to develop human fluency with the tool. Those practices were (in historical order) Dialogue Mapping, Issue & Argument Mapping, and Knowledge Art.

Here’s how I told this story in 2014, tracing my work back to Engelbart’s vision of personal computing and collective IQ, and here’s a quick overview of key books and papers.

COMPENDIUM… provides extremely flexible hypermedia linking between conceptual objects (e.g. questions, ideas, arguments), data and documents (local/online), through a visual user interface. As a hypertext system for thinking with, connections can be made in multiple ways: spatial proximity and visual linking within a view, plus tagging and transclusions across views (i.e. embedding a node in multiple views). Views can contain each other non-hierarchically (A can contain B which can contain A). Search can be refined by node types and tags. This 2014 RAE Impact Case distills the research –> impact narrative.

It is an open source, desktop Java application with a full SQL database, with XML and SQL import/export, and HTML publishing. In the course of its development, it was interoperable with (at the time state of the art) Jabber (open source instant messaging) XML, and semantic web RDF.

HYPERTEXT HISTORY… Compendium is descended from the pioneering hypermedia system gIBIS (graphical Issue-Based Information System) at MCC Labs led by Jeff Conklin and Michael Begeman, which led to the commercial corporate memory product CM1, renamed Questmap. Compendium was then developed over the course of around 20 years R&D starting in the early 90s at Bell Atlantic labs (White Plains NY) led by Al Selvin and Maarten Sierhuis, continued at NASA Ames Research Centre by Maarten on the Mobile Agents project providing a human-agent science team tool, in collaboration with my team at the Open University’s Knowledge Media Institute (KMI) from 1995-2014. The gIBIS/CM1/Questmap/Compendium lineage exemplifies an influential strand of hypertext R&D that preceded the invention of the Web, which like Xerox NoteCards, exemplifies what Frank Halasz called hypertext for idea processing — focusing on visualising and managing the connections between nodes as a form of intellectual work. You can learn a lot more about the intellectual lineage of these ideas in this brief history, another account, on this blog via the compendium tag, and on the memorial archive of Compendium co-inventor, my colleague, PhD student and friend, Al Selvin.

COMPENDIUM INSTITUTE… The Compendium Institute coordinated the international user/developer network, feature requests, code releases, research and training. Software development has been on pause since 2013, and may well not be continued, since much of the world now expects web-based tools (indeed see the great work by DebateGraph, and the KMI team developed quite a few). However, there remains an active user base of people who value the speed and functionality of a Java desktop app which continues to run on current Mac/Win/Linux Java.

I have therefore archived the Compendium Institute website for posterity, since it contains lots of resources:

SOFTWARE… You want the tool! I’m trying to keep links alive, and Java seems to be holding up remarkably since development ended around 2016.

  • If you’re a developer, then you can get the most recent CompendiumNG, from the CompendiumNG (next generation) wiki.
  • I can also offer this Mac installer version of CNG which requires no code knowledge to get running
  • If you’re non-technical on Win/Linux then this version of Compendium comes in an integrated installer:
    • KMi Open University version 2.0beta with advanced experimental features (like Maps supporting video annotation): Downloads page | QuickStart Guide for Mac or Windows *follow the guide*
    • CogNexus Institute also offers download links for a slightly older version

COMMUNITY… Since Yahoo closed down their groups end of last year, I’ve created a new Google Group which you’re warmly invited to join if you want to stay connected with fellow users and some of the original team. Collectively, we will hopefully be able to answer any queries about Compendium’s functionality and design rationale — and who knows, possible futures…

Al Selvin – Memories & Tributes

Al_Selvin_MemoriesPage

Words can only say a bit of what Al’s loss means, but a version of what I said at his memorial service is on the website.

POSTED TODAY TO THE COMPENDIUM INSTITUTE COMMUNITY FORUM.

Dear Compendium Community and other colleagues,

Al Selvin, one of Compendium’s inventors and leaders, passed away suddenly due to heart failure on 10th Oct while out cycling, enjoying one of the activities he loved most. He was 56. This is a terrible shock for all who knew him, and our thoughts are very much with his wife, children and wider family. Moving tributes to him at his memorial events reflected the deep love and huge esteem in which he was held as a humble, loving, deeply reflective man.

For those of us in the Compendium community, Al was the driving force to refine Compendium as a digital medium. It was the experience of the mapper that particularly fascinated him, since nobody seemed to pay any attention to this particular mix of skills and dispositions. Why did so many people say that it looked like ‘magic’ when he produced a Dialogue/ Issue/ Conversational  Map during a meeting? What was a mapper doing when they were combining this with more formal modelling, all seamlessly integrated with navigating and linking the myriad other documents in that team’s work? This passion produced many research articles, much thinking aloud in his blog, and a PhD, recently distilled as a book. See the links at the top of the page for more.

Without Al, this community would not exist.

Please use this page as a place to share your memories: http://bit.ly/alselvin

We welcome all reflections on Al’s contribution — his writing, talks, videos, or first hand experience working with him. Feel free to include links and photos.

To contribute, please email us with your contribution and we’ll add it in.

We thought we’d let Al start the contributions in his own words, acknowledging how many of you supported him in his PhD.

With our thanks in advance to you, for helping his family and friends, as well as ourselves, to understand and celebrate how many people Al’s life touched.

Feel free to forward this to relevant colleagues.

Maarten Sierhuis & Simon Buckingham Shum

msierhuis and sbuckinghamshum at gmail dot com

 

 

 

Constructing Knowledge Art: new book

A new book has just come out as part of the Synthesis Lectures on Human-Centered Informatics series (originally Morgan Claypool, now SpringerNature), edited by Jack Carroll.

Constructing Knowledge Art:
An Experiential Perspective on Crafting Participatory Representations

As many of you will know, Al Selvin is a close colleague and friend in New York, whose PhD research with me is the heart of the book’s story. Al is passionate about understanding the ability that some people have (including himself), of being able to add value to a group’s deliberations, by evolving the right representation at the right time, in a way that those present can then ‘own’ as a picture of their dilemma, and co-develop further.

This book is essentially about Sensemaking, arguably the No.1 capability needed for the future workforce. While a companion book Knowledge Cartography surveys the affordances of many forms of visualisation for sensemaking, in this new book, we go deep into the proposition that the ability to craft visual representations in this way is a new kind of literacy, central to the practice of Participatory Design. What we document as the constituent elements of Participatory Representational Practice can, on occasion, rise to the level of Knowledge Art:

Little work examines PD facilitation at the move-by-move level or provides close analysis of the interactions of participants and practitioners with representations. Many PD researchers have called for increased emphasis on PD facilitation as a professional practice, requiring reflective and experiential approaches, as we’ll explore in more depth in the following chapter. It is here we propose that Knowledge Art, as a normative ideal, gives us a unique viewpoint by which to understand and evaluate instances of participatory rep- resentational practice. Rather than treating such practice as the rational application of tools and methods, we look at it as the attempt of people to create meaningful representations of the ways they have connected ideas together. The experience of doing this in groups is better treated from an experiential than a techno-rational perspective. At its best, such practice can result in highly evocative representations of designs, processes, and strategies, that serve not only as references, but also as touchstones of meaning. We use that ideal as a way to look at instances of practice and see where they do, or don’t, rise to that level of meaning and integration. (p. 10)

In a UTS context, it is a form of Creative Intelligence, a strategic focus here. The language we developed to describe the experience, skills and dispositions of such Knowledge Artists is reflected in the transdisciplinarity of the framework developed to describe Knowledge Art:

The core of the work was through detailed video analysis at several scales, of the use of the Compendium visual hypermedia software developed by Al and my team at the Knowledge Media Institute, Open University [1]. Detailed analysis, at several levels, of video data from expert mappers in the heat of real meetings, and less experienced mappers in simulated but stressful practice sessions, led to the construction of a framework to describe the experience of a mapper. However, this book is not about Compendium per se, but about the ways in which a knowledge medium is used in collective sensemaking, whether software, pen+paper, or as one example shows, badges on the kitchen table…

This book doesn’t go into depth on complex systems or educational theory and practice — but in the introduction we set this work in the context of the need for people to grapple with unprecedented complexity:

As we navigate the second decade of the 21st century, humanity confronts the challenge of man- aging complexity at many scales, from the personal, to community, regional, national, and global. Finance, health, energy, education, urbanization, terrorism, etc. are the dilemmas we face that stretch us to the very limit of our cognitive and interpersonal capacities. The challenge, then, is to grow our collective capacity for sensemaking: to make sense of overwhelming amounts of data; to assess conflicting judgments about its trustworthiness; to resolve polarized interpretations about the implications; and to negotiate effective courses of action that all parties can commit to.

Better data and information/communication technologies (ICT) are not only drivers of these challenges, but also have key roles to play in managing them. However:

more data + more processing technology ≠ more insight or wisdom.

In the conclusion, we reflect on how the concept of Knowledge Art relates to the growing impetus to nurture 21st century skills and dispositions in schools and higher education:

What we are proposing, therefore, is a convergence between two important strands. We have on the one hand this growing body of work into 21st century competencies, and specifically into learning dispositions—not just from academic researchers, but many practitioners in the trenches— arguing that young people (and indeed citizens at large, and specifically workforces) need a new transferable set of qualities that equips them for the novel challenges and complexity of society. These qualities can be seen to come together in what we have called Knowledge Art in this book. Knowledge Art is quite an advanced mix of dispositions and skills, which we have sought to artic- ulate here for the first time. The resonances between the two strands are, we suggest, striking. The educational work on 21st century competencies already shows that these can be nurtured intention- ally by schools in primary age children. Just as this book has sought to provide a missing language for an important professional practice, a language for dispositions such as “learning power” provides a vocabulary which was missing for students and teachers to talk about dispositions (Claxton, 1999; Deakin Crick, 2006, 2007). (p. 76)

The final connection to the work that CIC will be driving forward is that the appendix details a range of Knowledge Art Analytics: the methods by which we are able to describe qualitatively and quantitatively, the ways in which representations were used in a meeting. This seeds the further development of approaches to develop analytics for higher order competencies, which could enable us to track and coach such abilities in a more rigorous way.

Buy the e-book from the publisher’s page, and find us on Facebook.

[1] The Compendium Institute is the virtual hub we created to support our global Compendium user community. When our research interests at the Open University shifted to the web and larger scale collective intelligence, we passed ownership of Compendium to the user+developer community — who couldn’t bear to lose it. The creation of CompendiumNG (Next Generation!) is the strongest possible evidence a research team could hope for that we had created something of lasting value.

Delta Dialogues: fantastic Dialogue Mapping case study

One of the most exciting things about releasing Compendium into the wild is that people go off and do amazing things with it that I have no idea about.

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Here is a detailed case study from Groupaya, documenting the use of Dialogue Mapping to achieve a breakthrough in collective sensemaking, clearly a hugely collective effort, aided by the expert Dialogue Mapping of two friends and colleagues I’ve known for years, but haven’t seen for a while as I moved into other fields: Jeff Conklin and Eugene Eric Kim.

This report is a very honest account of the sensemaking journey undertaken by a group of people as they wrestled with a classic wicked problem in environmental planning, which had defied previous attempts at bringing people round the table productively.

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Check out their public meeting maps and the beautifully produced Phase 1 Report.

PreviewScreenSnapz192   PreviewScreenSnapz191

It feels like we are at some kind of a turning point, with reports such as this, and the work of Paul Culmsee and Kailash Awati, appearing in the last year or so (SevenSigma case study PDF; Heretics Guide to Best Practices book – search the sample chapters for Compendium to see how they use it).

I am so grateful to these colleagues who are very busy, but deeply reflective practitioners, taking the trouble to document their work in such detail, and so accessibly. Something for us academics to learn there!

New book: Chapter 1 v0.1

Al Selvin and I are working on a book to distill the key messages from his long term research programme, culminating in his PhD 18 mnths ago. So, we’re thinking aloud as we try out different ideas… reactions welcomed!

Possible titles…

Making Representations Matter: Catalyzing Collective Intelligence with Visualizations

Collective Intelligence Cartography: Emergence of a New Discipline


The word depict, from the Latin depingere, means to picture; a depiction means a representation in a picture, sculpture, or words. What this book is about is understanding how people help each other understand things by creating a picture of some kind together. By engaging people in making some kind of depiction, we can help each other explore an issue, or comprehend a situation or idea better. While much of this book will describe sophisticated kinds of depictions, like software-assisted knowledge maps, the act of engaging each other in depictions for the purpose of understanding is something that can happen at the most basic of levels.

Young Tom, six years old, had been given a small, round black compass by his parents. He was excited when he got it and ran off from the lunch table to experiment. Not long after he came back into the kitchen, on the verge of tears. “I don’t understand what it means,” he mourned. “The little needle moves all over the place. How does it help me find things?” His mother, Jackie, said, “It’s not that hard, Tom. I’ll show you.” She took some brass badges out of a drawer, and put them on the kitchen table. Tom sat him down in the chair next to her. “Now let’s pretend this one is Sally’s house,” she said, pointing at one of the badges, “and this one is the school. Where would the park be?” He moved one of the badges near one the “school”. “That’s right!” she said. “Now put the compass in the middle of them where our house would be.” Jackie took Tom’s hand, the one clutching the little compass, and moved it to the table between the objects. He put it down. Jackie pointed at the “school” and said, “Which letter on the compass is closest to the school?” “E”, Tom said. “That’s right, E is east, so that means that the school is east of our house. What about the park?” “S”, Tom said. “So which direction is the park from us?” “South,” Tom said, beginning to smile.

She moved one of the badges to the lower left, and asked “Now which direction is that?” “South… west,” said Tom, smiling. “Southwest.” “Southwest, that’s right,” his mum said. “What if it’s… west east?” he said.” “You can’t get west east,” she replied, pointing at the compass so he could see that the two directions were on opposite sides. He laughed.  “Where’s Luke’s house?” asked his father. “He’s on Peel Road,” Tom answered. “Can you point? Where do you think Luke’s house is, in relation to our house?”  asked his father. “Where’s L “It would be…” he started. She handed him a pen lid, saying “here you go, show us where Luke’s house is.” She pointed at one of the badges. “This is where our house is, show us where Luke’s house is.” ““Mummy can I just have a piece of paper?” Tom asked. “No, do it with the pen lid. Where’s Luke’s house?” He smiled and first pushed the lid farther away on the table. “No, it’s not over there”, she said, while Tom laughed. “Which way do we walk to get to Luke’s house?” He then put it more carefully to the left of the compass. “That’s right, so which way are we going to get to Luke’s house?” “North,” Tom said, smiling confidently. She pointed at her plate from lunch, farther to the left on the table. “Now Mummy’s plate is school, which way do we walk to school?” “North,” he said. “There you go!” she declared.

This story illustrates much of what this book will explore.

There was an important issue – Tom’s sadness and frustration at not understanding how the compass worked. There was someone who wanted to help Tom deal with the issue, learn something, and have fun doing it. There was the instant, unplanned inspiration – an improvisation – that Jackie came up with, to use the little shiny objects and make it into a game. She decided how the objects would play into the representation, making aesthetic choices with simple but clear tactile and visual rules, deciding (on the fly) on a compelling and engaging form that Tom could understand, enter into and be part of. She got him to point and him to move the objects around, or in the language we will use in this book, she got him to engage in the representation and in its evolution. She improvised a “script” for the game that contained a rising set of complexity and demands on Tom’s skills and evolving knowledge, or in the terms we will use in this book, she crafted a narrative with actions that had sequences and meanings. She made decisions – what we will call ethical choices – about what Tom should pay attention to, and what he could do and not do with the representation (for example, she decided that he should stick with the depiction they had created together when it came to saying where Luke’s house was, and not just draw it on paper as he asked. Jackie was sweet to Tom throughout, but also kept him firmly “on task” long enough for Tom to grasp the principles of the compass and understand how it could tell him directions between things he cared about. In doing this, Jackie helped Tom make sense of something that had been frustrating him, turning it into something he could enjoy and take forward into life.


This is what the book covers. We will discuss how we engage others in creating representations to help understand issues, but more to the point what that activity is actually composed of. As we’ll see in Chapter 2, most treatments of participatory visualizations talk about methods and outcomes, but few treat the practice  of engaging people in such visualizations as a subject worthy of attention in its own right. This book focuses on ways to look at and understand the practice of making participatory representations – the skills and considerations involved, the choices that practitioners make, and the ways in which participants can engage and make use of them.

We start with parents and kids precisely because of the everyday nature of those interactions. Helping our children understand things is not a matter of stuffing facts and ideas into their heads from outside. We know that for them to learn and grow, it has to mostly come from inside of them. Kids need to engage with situations, try them out, learn them from the inside out. They do this for themselves with their imaginative play, setting things up and manipulating them, creating whole worlds from whatever they have around them.

When our kids were small, their number one toy, in terms of getting actually used and played with over and over again, was just ordinary cardboard and wooden blocks. They could make them be anything they wanted – a house, a fort, a landscape. They were making representations and engaging in them with all of the energy and imagination they could muster.

When we as parents want our kids to learn something, especially something they are struggling with, we meet them where they are. As Jackie did with the compass, we give them tangible ways to understand their world and pick up new abilities. For example, parents best help kids with their writing assignments not by giving them general principles or the same kinds of drills they get in school. Instead they can help them look at specific sentences, words, and paragraphs in the context of what their assignment is about, and try to help them see what works or doesn’t work in that arena. The real help they provide is very close-grained, very close to the materials themselves. The tactile and visual contact with specific words and sentences — moving them around to see what works best, like Tom’s little metal items on the kitchen table — make the difference. It’s not giving kids the answers, instead it’s helping them to see how to come up with the answers themselves.

The parent’s role is to help that process along by the simultaneous close engagement with the materials and medium itself (what they are writing about and how they are doing it), with the interactions with the kids as people, with an attitude of love and hope and respect for their own intelligence — an attitude that tells the kids they will get it, they just haven’t gotten there yet. There is something about that close work with words and sentences and meanings, with styles and effects, with thinking through the consequences of different choices, providing examples but only to help them to see why it does or doesn’t work in the context, that helps kids move toward being able to do it on their own. It’s not much different from other things parents teach their kids, like how to ride bicycles. That skill, too, has to come from inside the child. A parent can’t ride the bikes for them or tell them in the abstract how to do it. Instead, the parent has to help kids to learn the little tricks of balance and navigation, and the confidence that they don’t need a puffing parent running alongside holding the bike up straight. Ultimately what matters is when could get around the block under their own power, wearing that look of pride and freedom on their faces when they had done it.

This fostering of capability in the ability to engage others in making helpful representations is a huge motivation to us. We want to be of help to people trying to achieve and express what they are trying to do with the new media for mapping the connections between ideas. If the considerations in this book can help people see for themselves why something does or doesn’t work, and come up with their own inspirations, it will have been worth it.

That is what the considerations in the remaining chapters speak to.


A second example bridges between the more commonplace examples above and the main content of this book, which mainly explores the kinds of considerations that obtain when engaging people in software-based representational tools. Though as the above discussion tried to state, really the core ideas are common to the most everyday attempts of people to help others by engaging them in making a depiction together.

A committee in a medium-sized public school district (approximately 20,000 students) in the Hudson River Valley region of New York State was tasked with analyzing the alternatives for school building capacity in the district, which has experienced declining enrollment. This highly contentious issue had come up many times before. The district’s superintendent of schools was concerned that the discussion would be unproductive, due to tensions and unsurfaced assumptions between the various interest groups (school administrators, teachers, parents, taxpayers, etc.). Every school building has an active, vocal contingent of parents and teachers who have strong interests in keeping their own local school open. Equally strong and vocal are the many local taxpayers who feel that school taxes are already too high. To address this, the superintendent asked two outside facilitators with expertise in conducting participatory knowledge mapping sessions to help run the meetings.

The two facilitators convened a series of meetings in a library of one of the schools. A committee of twenty parents, teachers, community activists, and administrators met once a week to work through the alternatives. For each meeting, the facilitators prepared an agenda with a hypermedia issue mapping tool, which was projected in front of the group on large screens. The agenda focused on various alternatives, policy matters, process considerations, and other issues.

CompendiumTemplate-SchoolDistrict

The facilitators employed a variety of approaches. First, they facilitated a general discussion of the issues involved, using a conventional Issue-Based Information System (IBIS) approach (representing discourse as issues, positions, pros, and cons) to capture and display the discussion as it proceeded. This involved rapid synthesis of what the meeting attendees were saying, thus creating nodes and links in the hypermedia tool that showed the relationship of statements to each other. They also validated the way they captured the statements by frequently asking the participants to look at the maps, asking “Does this capture what you said accurately?” Sometimes participants looked closely and provided detailed feedback (e.g, “Well, not really. What I was really trying to say was this…”). At other times, the heat of the discussion was such that it was difficult for the practitioners to intervene without running the risk of derailing the meeting’s momentum. The practitioners had to make moment-to-moment decisions on how much to intervene, and in what ways.

Between meetings, the practitioners analyzed the maps from the general discussion. They looked for recurring themes and questions and, from these, created a template covering the major considerations that would guide choices between the alternatives (see Figure 2). They then facilitated several sessions using the template to structure conversation about each of the alternatives in turn. By the fourth session, the facilitators were able to induce the participants to conduct an analysis according to the template, while still capturing as much of the side discussion and issues as possible. Also between sessions, the district office distributed via mail all of the map output in text form to all the participants.

At the end of the process, the practitioners held a plenary session for the broader community to understand the final decision. The maps of rationale and templated analysis made the pros and cons for each alternative, as well as many of the comments and points of view, clear and explicit. Even though there was little consensus that the chosen alternative was the best one, the community members completing a post-presentation questionnaire agreed that the process had been conducted in a fair manner, and that the discourse and competing points of view had been made more explicit and comprehensible than in previous years.

In this example, a very different set of considerations and techniques were employed. However, we aim to show that the framework and language we are developing — to describe how one adds value to a conversation with real time representational practice — is as applicable to this as it is to our opening kitchen scene:

PRP-ConceptualFramework


As we navigate the second decade of the 21st century, humanity confronts intensely complex challenges, at many scales from personal, to community, to national and global. Finance, health, energy, education, urbanization, terrorism: the dilemmas we face stretch to the very limit our cognitive and interpersonal capacities — to make sense of overwhelming amounts of data; to assess conflicting judgments about its trustworthiness; to resolve polarized interpretations about the implications; and to negotiate effective courses of action to which all parties can commit.

Better data and information/communication technologies (ICT) are not only drivers of these challenges, but have key roles to play in managing them. However:

more data + more processing technology ≠ more insight or wisdom

The nature of the problems we face means we will depend on nuanced human judgment over complex tradeoffs long into the foreseeable future, because despite their scientific and engineering foundations, these are not purely rational problems to be solved from first principles, using tried and tested algorithms or methods. The nature of policy formulation and implementation is fraught with the messiness of human life — social, organizational, political and cultural dimensions cannot be simply wished away. Technically sound engineering blueprints are not sufficient when designing solutions to wicked problems, whose very definition is contested. Somehow, humanity’s collective intelligence must chart courses through these white waters.

None of this is news of course, and many people are working on it. Under the broad heading of collective intelligence (including other strands of our own work) we see community activists, academics, businesses and governments seeking to improve the social fabric of the internet in order to better harness the collective intelligence of human networks, operating largely asynchronously across timezones, augmented by machine intelligence (e.g. www.ci2012.org). Another strand of work uses sensor networks and computational simulation of social systems (e.g. www.futurict.eu) to help us understand, increasingly in real time, the complex adaptive systems permeating society, but whose structure and dynamics we are only beginning to grasp — often with tragic consequences when we consider our lack of control over financial markets or medical epidemics.

Collective Intelligence Cartography (CIC) occupies a different niche. All of the above work will generate symbolic representations of many sorts, around which many meetings will be held to figure out what they mean, and it is here that CIC makes a contribution. Our focus is on a pervasive, critical, and hence surprisingly neglected piece of the collective intelligence jigsaw puzzle, namely, how do we improve our capacity to use such representations when we meet?

This focus on the dynamics of collective intelligence in small scale, synchronous contexts complements the social-semantic web/collective intelligence focus on large scale, asynchronous interaction.

CIC also complements the big data and simulation efforts, shifting attention from machine-mining patterns in relatively low-level data to the highest levels of meaning-making that humans are capable of:

  • wrestling with ethical dilemmas
  • resolving conflicts between diverse stakeholders
  • crafting metaphorical power through stories
  • empathizing by placing oneself in another’s shoes

This is the next step from machine-generated information visualizations to their manipulation and annotation as people discuss them, and to the manual crafting of representations (with or without computational aids) that reflect a team’s evolving understanding of a problem or the creative process as a design solution emerges.

This focus takes us back to humanity’s most established mode of information diffusion and collective sensemaking: talking face to face, and inscribing marks in dirt, leaves and clay. In an earlier book, we introduced the concept of maps as follows:

Maps are one of the oldest forms of human communication. Map-making, like painting, pre-dates both number systems and written language. Primitive peoples made maps to orientate themselves in both the living environment and the spiritual worlds. Mapping enabled them to transcend the limitations of private, individual representations of terrain in order to augment group planning, reasoning and memory. Shared, visual representations opened new possibilities for focusing collective attention, re-living the past, envisaging new scenarios, coordinating actions and making decisions.

Maps mediate the inner mental world and outer physical world. They help us make sense of the universe at different scales, from galaxies to DNA, and connect the abstract with the concrete by overlaying meanings onto that world, from astrological deities to signatures for diseases. They help us remember what is important, and explore possible configurations of the unknown. (Preface to Knowledge Cartography, 2008)

Thus, we are interested in how teams build new meaning using ‘representational artifacts’ which take into account all the ‘hard’ technical criteria as well as the ‘softer’ human criteria mentioned above. In millions of meetings today, people will be scribbling and sketching on paper and whiteboards; typing lists of bullet points and outlines on screen; displaying, annotating and sharing photos, diagrams, maps and websites. However, CIC is not about collaboration and visualization software per se (although much of our work has been with hypermedia visualization tools), but about the human skillset needed to wield these and non-digital artifacts effectively, in real time, to build new meaning in a group. We’ve all been in meetings where a shared display added little value — but we’ve all been in meetings when the right representation at the right moment helped to harness the collective energy and wisdom in the room, people connect with each other and the problem at a deeper level, and things move forward tangibly. What does someone do with a representation to catalyse such moments?

We need to attend to the people who know how to do this, and learn from them (and instructively, from those who are less fluent). We argue that what we call Participatory Representational Practice is a poorly understood but vital new civic skill for all types of collaborative knowledge work, where the complexity of the problem requires, or benefits from, the construction of a collectively owned representational artifact — whether scribbled on a napkin or detailed in a multiuser computational modeling tool. Hence, this includes meeting facilitators, but extends to many others, such as students, teachers, designers, academics and policy analysts.

To substantiate this claim, we have been documenting the vacuum in our current understanding, both in academic research and in practitioners’ state-of-the-art: nobody seems to have articulated the experience and skillset of this new breed of ‘cartographers’.

Schön (1983) insisted that there is an artistry to professional practice that, although difficult to describe, nonetheless informs and shapes what practitioners actually do:

Let us search … for an epistemology of practice implicit in the artistic, intuitive processes which some practitioners do bring to situations of uncertainty, instability, uniqueness, and value conflict. (1983: 49)

This book intends to contribute to that search. We describe the process by which we have developed a language to describe the distinctive experience and skillset that marks these people out (Chapter X). To give you a feel for what’s to come, in developing a language capable of expressing what we found when studying such practitioners, we found it necessary to draw from Aesthetics (how practitioners shape and craft the representation), Ethics (how a practitioner’s actions affect other people), Narrative (meaning and causality applied to the flow of events), Sensemaking (the ways in which practitioners deal with situations of doubt or instability) and Improvisation (the spontaneous, creative moves that practitioners can make).

This language has emerged in dialogue with designing ways of seeing this in action by analyzing and visualizing video data at different scales, both quantitatively and qualitatively (Chapter X). This lays the conceptual and empirical foundations for future practitioner training and software development (Chapter X).

To conclude, in an age of unprecedented complexity, we urgently need people who are fluent at “augmenting human intellect” with new kinds of “concept structures”, to borrow Doug Engelbart’s iconic 1963 language. Our schools, universities and workplaces train us to read and write as solo authors and speakers, paying little or no attention to the pervasive role of representations in our thinking with others. Understanding the experience and skillset that people fluent in such practice is a key first step. Perhaps this may come to be seen as a 21st century literacy — reading and writing symbolically in ways designed specifically to build real-time collective intelligence.

We hope this whets your appetite. If so, then let us take you on a journey…

Al Selvin and Simon Buckingham Shum

CompendiumDS helps OU win gold

A great success story for KMi technology transfer: our Compendium knowledge mapping tool was customized by the OU’s Learning & Teaching Solutions team for a groundbreaking OU course U101 “Design thinking: creativity for the 21st century”. I met with U101’s chair Peter Lloyd several years ago when the course was in conception, and we discussed the potential role that Compendium might play and the kinds of customisations it would need. Well, Peter and his team ran with it, and the results are impressive.

They produced a special edition called CompendiumDS (for Design Studio) which provides a radically new way for design students to share their projects, submit them as multimedia Compendium maps (the OU’s assignment system was extended to handle Compendium XML files), and tutors marked them by annotating the maps. U101 secured the Institute of IT Training 2011 Gold Award, with specific mention of CompendiumDS (news story).

The simplified CompendiumDS user interface is introduced in this JISC Design Studio briefing with a couple of screencasts, and a research paper documents the process including some CompendiumDS template examples:

Lloyd, Peter (2011). Does design education always produce designers? In: Researching Design Education: 1st International Symposium for Design Education Researchers, May 18-19, 2011, Paris, France. Eprint: http://oro.open.ac.uk/32291

CompendiumDS student assignment template

 

 

Making Representations Matter: Al Selvin PhD

In an earlier post on Knowledge Art, a term coined by friend and colleague Al Selvin, I opened with this question:

What does it mean to be literate in crafting representations that help a group make sense of the world?

Arguably, this is a literacy of first order importance as we confront novel challenges of overwhelming complexity, which will always (and increasingly) require external representations as extensions and augmentations of personal and collective cognition. However smart our  technologies are, people must then engage in sensemaking activity around them to decide how to act. If a group is building a model of the world in some medium (paper +/or digital) what is the skillset to orchestrate effective interaction around and via that representation?

Compendium has provided us with a long term vehicle to explore these questions specifically around fluency with participatory hypermedia and knowledge cartography for sensemaking, but our interest has stretched beyond any one software tool or practice.

I’m delighted to say that Al has now completed his doctoral research, which has been unpacking this question very elegantly (see his Knowledge Art blog), and his dissertation is online today as a KMi Technical Report:

Selvin, A.M. (2011). Making Representations Matter: Understanding Practitioner Experience in Participatory Sensemaking. Doctoral Dissertation, Knowledge Media Institute, The Open University, Milton Keynes, UK. Available as Eprint: http://oro.open.ac.uk/30834

Abstract: Appropriating new technologies in order to foster collaboration and participatory engagement is a focus for many fields, but there is relatively little research on the experience of practitioners who do so. The role of technology-use mediators is to help make such technologies amenable and of value to the people who interact with them and each other. When the nature of the technology is to provide textual and visual representations of ideas and discussions, issues of form and shaping arise, along with questions of professional ethics. This thesis examines such participatory representational practice, specifically how practitioners make participatory visual representations (pictures, diagrams, knowledge maps) coherent, engaging and useful for groups tackling complex societal and organizational challenges. This thesis develops and applies a method to analyze, characterize, and compare instances of participatory representational practice in such a way as to highlight experiential aspects such as aesthetics, narrative, improvisation, sensemaking, and ethics. It extends taxonomies of such practices found in related research, and contributes to a critique of functionalist or techno-rationalist approaches to studying professional practice. It studies how fourteen practitioners using a visual hypermedia tool engaged participants with the hypermedia representations, and the ways they made the representations matter to the participants. It focuses on the sensemaking challenges that the practitioners encountered in their sessions, and on the ways that the form they gave the visual representations (aesthetics) related to the service they were trying to provide to their participants. Qualitative research methods such as grounded theory are employed to analyze video recordings of the participatory representational sessions. Analytical tools were developed to provide a multi-perspective view on each session. Conceptual and normative frameworks for understanding the practitioner experience in participatory representational practice in context, especially in terms of aesthetics, ethics, narrative, sensemaking, and improvisation, are proposed. The thesis places these concerns in context of other kinds of facilitative and mediation practices as well as research on reflective practice, aesthetic experience, critical HCI, and participatory design.

Many congratulations to him on completing this step of the journey, and I can’t wait to see what the next step holds in store.

A recent journal paper provides a partial account of this work:

Selvin, A., Buckingham Shum,S.J. & Aakhus, M. (2010). The Practice Level in Participatory Design Rationale: Studying Practitioner Moves and Choices. Human Technology (Special Issue on Creativity and Rationale, Ed. John Carroll), 6, (1), pp. 71–105. [www.humantechnology.jyu.fi]. Preprint: http://oro.open.ac.uk/20948

The webcast and slides from a KMi seminar he gave are below:

Al Selvin, KMi Webinar [click to replay in new tab]
Al Selvin, KMi Seminar, 8 June, 2011 [click to replay in new tab]

Mapping PhD research in Compendium

Colleague and part-time KMi PhD student Al Selvin has posted a fantastic lightning tour of his PhD project database in Compendium. This illustrates very well the power of lightweight semantics in a flexible, visual hypermedia environment, for tracking over a long period issues, ideas, themes and documents with many levels of connection. Even better, he’s placed his analysis maps online as open research data.

(Background: in 2002 Al’s team at NYNEX licensed Compendium to KMi for co-development as an open source tool. Since then, with continuous funding primarily from the UK Research Councils, it has developed into a robust knowledge management tool, with >100,000 downloads and an active user community, plus significant contributions to the codebase coming from non-OU developers)

Watch the movie — but here are a few stills to give a feel for the range of interlinked representations that he uses.

(A series of podcasts from the e-Dance project describes in detail the use of Compendium as a tool for compiling, presenting, and teaching with multimedia research resources, in support of arts and humanities research, such as choreographic research, which sees the practice as research. See also the PARIP conference where we ran a workshop, introducing Compendium within Selvin’s Knowledge Art framework).

Analysis maps homepage:

Summary points from video analysis sessions, connected to maps containing all data for each session

Mapping the emerging taxonomy from the data

A map linking all the representational artifacts used to analyse video data

Using the tagging interface to filter and browse the literature review maps

Compendium used for German public debate on synthetic biology

Thanks to fantastic work by journalist Ralf Groetker, this story just posted to the Compendium Institute community — a good example of using argument maps to synthesise multiple stakeholder input on a complex debate, in order to then scaffold debate by the wider community as part of a parliamentary consultation…

[Other examples: Queensland Environmental Consultation / Stirling Transport Plan / Participatory Urban Planning]

In October 2010, we started www.SynBio.Fuerundwider.org – a website dedicated to the discussions on societal impacts of synthetic biology. The website operates with argument maps; most of them are produced with Compendium. Other elements are comments, Open Eds, news regarding synthethic biology, and summaries of the ongoing discussion in the maps. The project – a pilot to prove the practicability of our concept of guided online argument mapping – was funded partly by the Deutsche Akademie der Technikwissenschaften (acatech) and supported by Wissenschaftspressekonferenz e.V. (WPK).

Before going online, we assembled reports and recommendations on synthethic biology that have been published in the last years. With this material, we started to build our maps. Next, a moderator approached  stakeholders in the field (i.e. scientists, NGOs, company representatives and politicians) and asked them for help to work out critical points in more detail or to resolve remaining questions (e.g. Do synthetic organisms, due to their fundamentally new and incomparable nature, require new methods of risk assessment? Will our understanding of ‚life’ be changed by synthetic biology?).

The contributions of a number of stakeholders, that we collected via email, via the comment section on the website, and via telephone conversations, were integrated into the growing map. A jury (consisting of: a journalist, an NGO representative, a scientist and a biotech-entrepreneur) ensured that all sides of the debate were represented equally.

Our results: Overall, the role model of our approach turned out to be not only a typical online-debate but rather the online-version of a stakeholder conference. Within just a few weeks, we were able to involve about two dozen experts in the discussion and collect their arguments. The online-maps did a great job in organizing and guiding the conversations with our experts, which in turn advanced the map further. Our goal (which was accomplished) was to create a map that all contributors agreed upon (in terms of fair and thorough representation of arguments). We are confident, that at least in those areas of the debate that we covered, the gathered material is much more detailed than what can be found in most of the literature that existed beforehand.

The results were presented at a Parliamentary evening event in Berlin in November 2010. The map will also serve as a tool for critical assessment of future reports, such as the report of the Technology Assessment Buro (TAB) of the German parliament, which will start its work on a report about synthetic biology in Spring 2011.

Working with “Learning Futures” on authentic enquiry

Learning Futures is a national initiative to foster, evaluate and share secondary school innovation, around four priorities which they see as central to the future shape of learning in schools (but we’re interested in its relevance to post-secondary learning as well…):

Extended Learning Relationships: The 21st century heralds the possibility of a system redesign that can genuinely respond to the needs of learners and the demands for anytime/anywhere learning, collaborative and independent learning, and personalised learning.

Enquiry-Based Learning: Enquiry-based learning is a key component of the Learning Futures model. Its premise is that how students learn is as important as what they learn, because learning is a skill they can carry with them for their entire lives.

School as ‘Learning Commons’: During the first year of Learning Futures, students have begun using school as a ‘base camp’ for enquiries that take them into the community, thereby expanding their learning relationships. At the same time, the number of people with a shared interest in the life of the school is growing and relationships within school are becoming less hierarchical.

School as ‘Base Camp’: A genuine 21st century school should be a base camp rather than a single destination – a place where students meet to explore learning opportunities that take them into their communities, onto the web, and to local businesses and employers. It should also be a hub that creates connections with families, and with learning partners beyond school.

Now in its second year, LF is expanding its mission by commissioning the development of free/open source tools to make the project’s findings accessible to a global audience. LF are funding the Hypermedia Discourse team, at The Open University’s Knowledge Media Institute (KMi) to develop EnquiryBlogger, a project I’m co-leading with OU colleague Rebecca Ferguson, and Ruth Deakin Crick at Univ. Bristol. This is extending the leading WordPress blogging platform with plugins which tune it for enquiry-based learning, by embedding visual reflection and analytics tools based on Univ. Bristol’s ELLI framework for learning dispositions [1][resources], Ruth Deakin Crick’s work on authentic enquiry [2], and the  pedagogical principles emerging from the LF programme.

This project runs from Nov 2010 – June 2011. It includes the piloting of one or more of KMi’s knowledge/argument mapping tools, since these provide representational scaffolding for key learning and thinking capabilities that LF seeks to foster.

I’ve just spent two days in Manchester with the LF management team, representatives from participating schools, plus folks from the newly launched Studio Schools Trust, introducing them to:

  • EnquiryBlogger v0.1, completed after a 20-day development sprint last month (acknowledgements to Geoff Austin for superb programming!)
  • Compendium 2.0, a much more mature tool for mapping issues, arguments and ideas, under development at the OU since 2002 (funded most recently by the Hewlett Foundation, and before that UK Research Councils).

Here are our slides introducing EnquiryBlogger (PPT/PDF):

I created three Compendium maps over the event, which illustrate quite different forms of visualization to externalise and socialise personal cognition.

Example template map to scaffold reflection during an enquiry

Firstly, part of the project’s goal is to explore how KMi’s knowledge mapping software tools can work in tandem with EnquiryBlogger. As shown in the slides, I put together this example to provoke some reflection.

Mapping the pedagogical rationale behind an enquiry process

Secondly, Mark Lovatt from Cramlington Learning Village ran a hands-on enquiry session, in which we used the CLV enquiry wheel as a procedural scaffold to design an enquiry project. I mapped my team’s deliberations and emerging plan for the project, including the pedagogical rationale behind each step. Then I (very quickly) dropped in CLV wheel icons to show where it seemed to fit. Interestingly, there seem to be two clusters of CLV icons, which mirror an early review point, and then a more in depth review following deeper enquiry.

Below is the map I walked through in the presentation of our team’s design.

Mapping teachers’ collaborative deliberation and decisions during the design of an enquiry project

Thirdly, it was great to have Nusrat Faizullah and Zarlasht Walaimzai from Studio Schools, introducing us to the core ideas behind their approach to enquiry-based learning. In this breakout group, I used Compendium as the digital equivalent of organising lots of sticky notes on the wall, but structuring them as Issues/Ideas/Pros/Cons.

I also created some tags corresponding to Studio Schools’ learning and thinking capabilities, which you can see on the left of the screenshot. This demonstrated how we’d use the tagging interface in Compendium to track coverage of all relevant capabilities, as well as curriculum areas:

It was a rapid prototype knocked up on the fly, to indicate how we might develop the approach more systematically into sets of templates and tags to scaffold a team engaged in collaborative design of an enquiry project, but it seemed to work as an object to think with, and I look forward to exploring its potential further, since several people were enthusiastic. (Can Compendium be used to engage young people, not just adults planning activities for them? Yes!… [3] and informal examples 1/2/3)

Overall, this was a fantastic two days: spending time with some of the most forward thinking school practitioners and innovators in the country was a privilege, and we’re now planning New Year’s EnquiryBlogger pilots in LF schools.

[1] Deakin Crick, R., Broadfoot, P. and Claxton, G. (2004). Developing an Effective Lifelong Learning Inventory: The ELLI Project. Assessment in Education, 11, (3), pp. 247-272.

[2] Deakin Crick, R. (2009). Inquiry-based learning: reconciling the personal with the public in a democratic and archaeological pedagogy. Curriculum Journal, 20, (1), pp. 73-92.

[3] Okada, A. and Buckingham Shum, S. (2008). Evidence-Based Dialogue Maps as a Research Tool to Investigate the Quality of School Pupils’ Scientific Argumentation. International Journal of Research and Method in Education, 31(3), pp. 291–315 (Special Issue: Coffin, C. and O’Halloran, K.A, (Eds.) Researching Argumentation in Educational Contexts: New Methods, New Directions). [blog]

COMMA 2010: Software Agents in Support of Human Argument Mapping

I’m just back from COMMA 2010, the 3rd International Conference on Computational Models of Argument. This is an interesting mix of formal AI logic, argumentation theory, and social/semantic web. The logic guys examine how argumentation can be modelled in order to enable the evaluation of arguments based on the relationships between contributions to a debate. The argumentation theory people seek to translate what we know about everyday arguments into schemes that a computer can process, while the social/semantic web people try to figure out how to deliver all this in a palatable, scaleable, interoperable form.

I presented the latest work with Maarten Sierhuis at NASA (now PARC) in which we are introducing software agents, from his powerful Brahms system, into the Compendium hypermedia application that he originally created with Al Selvin while at NYNEX, before it moved to the Open University to continue development, as our research agendas converged. Building on our previous collaboration (Project/Paper), we report two new projects, conducted with Jack Park and Matt Brown:

Buckingham Shum, S.; Sierhuis, M.; Park, J. and Brown, M. (2010). Software Agents in Support of Human Argument Mapping. In: Computational Models of Argument: Proceedings of COMMA 2010, (Eds.) Pietro Baroni, Federico Cerutti, Massimiliano Giacomin, Guillermo Simari. Frontiers in Artificial Intelligence and Applications Series,  Volume 216. Amsterdam: IOS Press (ISSN 0922-6389). http://oro.open.ac.uk/22344

My work sits at the applications end of the continuum in the COMMA design space which I sketch in the opening slides (see the ODET-2010 workshop for others in this space), with this paper exploring how more formal agent-based work might enhance otherwise passive argument mapping tools.

For other work in the socio-semantic web space see Dundee’s ARG group on pipelining argumentation services, Liverpool’s team analysing Amazon review debates, and DERI’s Jodie Schneider envisioning Web 3.0 argumentation. It was a pleasure to catch up with Doug Walton, who gave a succinct overview of the seven core types of dialogue that he and others have characterised, and the role that burden of proof plays (or not) in each case.

I look forward to ongoing conversations with this community.

Knowledge Art

One of the advantages of a long term technology R&D programme is that you get to ask questions that can’t possibly be answered with very early prototypes, which while demonstrate exciting concepts, never really have time to be embedded in real practice.

We are now beginning to construct answers to what I consider to be a foundational question about knowledge media literacy:

What does it mean to be literate in crafting representations that help a group make sense of the world?

Arguably, this is a literacy of first order importance as we confront novel challenges of overwhelming complexity, which will always (and increasingly) require external representations as extensions and augmentations of personal and collective cognition. However smart our  technologies are, people must then engage in sensemaking activity around them to decide how to act. If a group is building a model of the world in some medium (paper +/or digital) what is the skillset to orchestrate effective interaction around and via that representation?

Al Selvin unpacks this question much more richly, in what he evocatively calls Knowledge Art. In the latest paper to emerge from Al’s research, we present a language for talking about the practice, and experience, of Knowledge Art. This draws on work from sensemaking, narrative, aesthetics, ethics, and improvisation. It’s based on studying novice and expert use of our Compendium visual hypermedia tool, and is discussed in the context of a specific application to design teams, but the work is intentionally framed in terms designed to apply to many other tools and applications. It provides a way to “make sense of a sensemaking session”, such as the heatmap visualization shown here.

Selvin, A., Buckingham Shum, S.J. & Aakhus, M. (2010). The Practice Level in Participatory Design Rationale: Studying Practitioner Moves and Choices. Human Technology: An Interdisciplinary Journal of Humans in ICT Environments (Special Issue on Creativity and Rationale, Ed. Jack Carroll), To appear May 2010. [www.humantechnology.jyu.fi]. Preprint: http://oro.open.ac.uk/20948

Abstract. Most research in design rationale focuses on specific tools, methods, models, or artifacts. There has been relatively little attention to the practice level of design rationale work: the human experience of working with the tools and methods to create rationale artifacts. This paper explores a particular juncture of creativity and design rationale that is found in the special case of helping groups of people construct representations of rationale in live meetings. Doing such work poses challenges and requires skills different than those of individuals working alone. We describe the role of practitioners, who perform caretaking and facilitative functions in collaborative or participatory design rationale sessions, and present a set of analytical tools aimed at making the practice level more visible. We locate the analysis in a theoretical framework aimed at understanding the experiential dimensions of such practice, including sensemaking, narrative, aesthetics, ethics, and improvisation.